It is more coherent than the storyline for the Twisted Metal games, isn't it!?)įinally, one feature I have to mention is the hover powerups. That's a nice feature, especially since the storylines make sense. The background stories are nicely developed, and in Story mode, you can work through a series of missions, playing out your character's storyline.
This is called the 'whammy.' The whammy works very well for quickly destroying a single enemy, but can leave you with nothing but your stock machine gun, so regardless of the result, you'll need to run off to find more powerups soon thereafter. And, since you can hold several different weapons at the same time, you can attack faster and score better by cycling through your weapons while firing at an enemy. The weapon pickups are liberally scattered about, allowing you to amass a fairly nice arsenal in rapid fashion.
Virtually everything in the game is destructible (if you're stubborn enough to keep shooting), making for a rewardingly realistic interactive environment.
If you like driving around, blowing things up, V82O will give you all the toys you need to stay in Road Rage Bliss* for hours and days and weeks on end. how should I describe it? (Away from computer for 30 minutes) Let's just say addictive.